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Angus94
I Love Chicken
Australia
12 Posts |
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jwurtz
Forum Admin
105 Posts |
Posted - 04/24/2011 : 11:54:55 AM
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First I see your sig works, which I had no idea it would! :)
Second, I dont know of any way shape or form to get dq'd in a race other then not serving a black flag in time or driving the wrong way to long. I have an idea that I will try soon. No idea if it will work, but wth do we got to lose. |
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TChapman500
My Little Pwny
USA
34 Posts |
Posted - 04/24/2011 : 1:18:28 PM
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Try using two AIW lines running parallel to each other. I believe that there are 6 line types. Track, Pit Road, Pit Road Extension, Second Pit Road, Second Pit Road Extension, and Extra, in that order. Make the first line the primary AIW path, then run a second line parallel to the first one. Make the second line "Extra" and connect it's start to the start of the primary line, and it's end to the end of the primary line. Make it so that the paint strip is illegal to drive on.
This may or may not work and it probably will not work with AI as they will want only one AIW path for the racing line. But it has a chance of working online. |
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jwurtz
Forum Admin
105 Posts |
Posted - 04/24/2011 : 9:22:50 PM
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TC I debated on trying something like that (not exact but sorta close lol), but the roadies where you can get yelled at for cutting, well it doesnt always work. Might give it a try for a laugh anyways. Have you tried it?
On a dif note, I tried something and it sorta worked. Now I need to try it on the drag strip. |
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TChapman500
My Little Pwny
USA
34 Posts |
Posted - 04/26/2011 : 12:00:11 PM
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| Not yet, but it seemed reasonable to put the idea out. I have plenty of experience with AIW editing though. |
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jwurtz
Forum Admin
105 Posts |
Posted - 04/26/2011 : 6:06:21 PM
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| Its going to be a bit before I get to try my idea on a dragstrip. Seems my psu took a dump on me. |
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freew67
Site Admin
USA
1134 Posts |
Posted - 05/04/2011 : 10:26:36 PM
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| MY comp is up and running with only a few more things to install. I hope to give this a go here soon. |
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freew67
Site Admin
USA
1134 Posts |
Posted - 05/17/2011 : 1:30:45 PM
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So what I did was place 2 xpitin sectors in the center.
Instance=xpitin { Render=False Change=False VisGroups=(32) MeshFile=xpitin.gmt CollTarget=True HATTarget=False MeshFile=xpitin01.gmt CollTarget=True HATTarget=False MeshFile=xpitin02.gmt CollTarget=True HATTarget=False Response=VEHICLE,PITSTOP }
Each gmt facing the lane. You also have to change in the RFM the line LapsToServePenalty = 3 to LapsToServePenalty = 1. What happens is when the car crosses the center line it thinks its pitting. Then you get a speeding penalty and if you dont serve the penalty (which you cant) you get black flagged plus DQ'd. This isnt 100% fool proof but is better then nothing at all. |
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Angus94
I Love Chicken
Australia
12 Posts |
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freew67
Site Admin
USA
1134 Posts |
Posted - 05/18/2011 : 10:00:44 AM
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| I figured as much hence me sending you a pm. Just finally got around to trying it out. Like I said its not perfect but it is a step in the right direction at least. |
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